


#SCORCHED 3D SERVER LINUX CODE#
“At the time, I felt that there weren’t many good source code examples of a fully fledged game (perhaps I just didn’t look hard enough!). I still do the majority of the coding using MSVC Express, mainly for historical reasons.”Ĭamp made the game open source for several reasons. I’ve also implemented a Unix-style make system bootstrapped from the Visual Studio project files. Scorched 3D now uses many third-party libraries, including SDL, SDL_net, wxWidgets, and OpenAL. A short while after the original conception, I changed the game from Windows-only to be cross-platform, which necessitated the use of OpenGL for the graphics and some other helper libraries to aid porting.
#SCORCHED 3D SERVER LINUX WINDOWS#
“At the time it seemed easier than its competitors, and Scorched 3D was only a Windows application so it was a good fit. He rediscovered it years later on a boring airplane flight, and began thinking about creating a modern take on it, with 3-D graphics, but true to the original feel.Ĭamp originally built the application in 2003 using Microsoft Visual C++. Gavin Camp, the game’s developer, used to play Scorched Earth with a group of friends at university. Weapon choice and money management play large parts in game strategy. After each round you can buy new weapons and accessories with the prize money you won during the round, or keep the money to gain interest. Weapons and accessories lend themselves to different tactics depending on the situation and opposition. Game play is easy: jump into your tank, aim the turret, adjust the power and trajectory, select a weapon, and shoot. It’s a simple turn-based artillery game and a real-time strategy game in which players can counter each other’s weapons with creative accessories, shields, and tactics. Scorched 3D is a modernization of the classic DOS game Scorched Earth.
